She stretched, the small of her back popping satisfyingly. The final code was debugged, the game ready for its release. She knew, with absolute certainty, that this game, this masterpiece of interactive storytelling, would be a hit. She felt a lightness in her step, a bounce in her stride.

An email. From a competitor. Subject: "Our new RPG: *Echoes of the Void*". She clicked. The interface. The characters. The storyline…identical. A wave of ice crashed over her. She slumped back in her chair, the air seeming to thin.

Emotion: pleased

Cluster: Positive / Joy
PC1 (Valence): 3.62 Positive
PC2 (Disposition): -0.28

Role in Research

This story is one of 1,000 stories generated for the emotion pleased. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 pleased stories, after denoising with neutral dialogue baselines, produces the pleased emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the pleased vector is projected through the unembedding matrix.

Promoted:
de0.728
la0.496
happy0.462
🤩0.433
🥳0.430
Suppressed:
S-0.486
😞-0.481
ness-0.454
😣-0.431
worse-0.401