John sat in his cramped apartment, the notification on his screen casting a long shadow over the already dim room. He ran a hand through his hair, a small, almost secret smile forming on his lips.

He was going to be free. The university had kept him tied down for far too long, and now, he could finally pursue his passion: game design. He had been working on a project on the side, but with the college’s inevitable demise, he could fully dedicate his time to it.

He sat up straighter, his fingers already itching to start coding. The future felt brighter, full of possibilities. John knew that his next move would be a good one.

Emotion: pleased

Cluster: Positive / Joy
PC1 (Valence): 3.62 Positive
PC2 (Disposition): -0.28

Role in Research

This story is one of 1,000 stories generated for the emotion pleased. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 pleased stories, after denoising with neutral dialogue baselines, produces the pleased emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the pleased vector is projected through the unembedding matrix.

Promoted:
de0.728
la0.496
happy0.462
🤩0.433
🥳0.430
Suppressed:
S-0.486
😞-0.481
ness-0.454
😣-0.431
worse-0.401