The musty scent of old toys and forgotten memories hit Arthur like a physical blow. He froze, hand still hovering over a chipped porcelain doll. There, nestled amongst a pile of worn-out board games and dusty picture books, sat Barnaby. His childhood companion. Arthur’s chest constricted.

He remembered the day Barnaby vanished – a hurried move, a careless packing job, a promise to find him later that never materialized. Now, here he was, propped up against a stack of mismatched teacups, a faded tag reading "Teddy Bear - $2." Arthur felt the sting of a sharp ache in his throat.

He picked up Barnaby, the familiar softness of the worn fur a stark contrast to the rough texture of the other items. His fingers traced the frayed seams, the button eyes that had once seemed so wise, so knowing. He wanted to scoop him up and run.

“You interested in that bear, mister?” the yard sale owner asked, her voice a cheerful chirp. He swallowed, forcing a smile. “Just… looking.” The words felt hollow, a flimsy shield against the tidal wave of what-ifs crashing over him.

Emotion: regretful

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 0.76

Role in Research

This story is one of 1,000 stories generated for the emotion regretful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 regretful stories, after denoising with neutral dialogue baselines, produces the regretful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the regretful vector is projected through the unembedding matrix.

Promoted:
L0.801
S0.774
H0.513
0.479
been0.473
Suppressed:
de-0.407
--0.320
随后-0.317
(!)-0.310
oldukça-0.301