The chipped porcelain face stared up at Amelia from a dusty card table. Her old bear, Barnaby. She hadn't seen him in… well, decades. Her breath hitched. A knot tightened in her stomach, a familiar clench that had haunted her for years. The price tag read "2.00".

She fumbled in her purse, finding the crumpled bills. She paid the elderly woman running the sale with a trembling hand, the coins nearly slipping from her grasp. As she cradled Barnaby, its once bright fur matted and worn, a tear traced a lonely path down her cheek.

The woman smiled kindly. "Finding an old friend, dear?" Amelia only nodded, swallowing hard. She wanted to say so much, to apologize for the years of neglect, for the thoughtless abandonment, but the words caught in her throat.

Emotion: remorseful

Cluster: Shame / Guilt
PC1 (Valence): -1.57 Negative
PC2 (Disposition): 1.09

Role in Research

This story is one of 1,000 stories generated for the emotion remorseful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 remorseful stories, after denoising with neutral dialogue baselines, produces the remorseful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the remorseful vector is projected through the unembedding matrix.

Promoted:
S0.656
L0.580
0.463
remorse0.416
been0.398
Suppressed:
de-0.444
(!)-0.309
имеется-0.289
oldukça-0.287
😍-0.285