He was at the casino, surrounded by the flashy lights and the clatter of slot machines, but the excitement felt forced, a poor replacement for the home-cooked dinner he’d promised his mother. He'd lied, saying he had to work late.

He watched the gamblers around him, their faces a mixture of hope and disappointment. He tried to focus on his own game, but his thoughts kept returning to the image of his mother alone.

He cashed in his chips, the winnings feeling worthless. He felt a deep, sharp twinge in his chest. He was such a bad person for what he had done. He needed to go home.

Emotion: remorseful

Cluster: Shame / Guilt
PC1 (Valence): -1.57 Negative
PC2 (Disposition): 1.09

Role in Research

This story is one of 1,000 stories generated for the emotion remorseful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 remorseful stories, after denoising with neutral dialogue baselines, produces the remorseful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the remorseful vector is projected through the unembedding matrix.

Promoted:
S0.656
L0.580
0.463
remorse0.416
been0.398
Suppressed:
de-0.444
(!)-0.309
имеется-0.289
oldukça-0.287
😍-0.285