The clatter of dice in the next room grated on her ears. It was a sound she used to revel in, the excitement of a tabletop role-playing game. Now, though, the noise was a constant reminder. Her daughter, Chloe, ran a weekly game with her friends.

She’d once been so possessive of the hobby, monopolizing the game night, dictating the plot, squashing any creative contributions from others. She had become jealous of Chloe's natural leadership skills, her ability to create captivating narratives. Now, she stayed away from the game room, her absence a stark acknowledgment of her failings.

Emotion: remorseful

Cluster: Shame / Guilt
PC1 (Valence): -1.57 Negative
PC2 (Disposition): 1.09

Role in Research

This story is one of 1,000 stories generated for the emotion remorseful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 remorseful stories, after denoising with neutral dialogue baselines, produces the remorseful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the remorseful vector is projected through the unembedding matrix.

Promoted:
S0.656
L0.580
0.463
remorse0.416
been0.398
Suppressed:
de-0.444
(!)-0.309
имеется-0.289
oldukça-0.287
😍-0.285