The text message from "DungeonMasterDan" simply read: "Hey, meet me at the arcade?" Michael stared at it, his knuckles turning white. The arcade. He knew that arcade. He went there every Saturday.

He pictured Dan’s avatar, a buff barbarian, and clenched his fists. The thought of seeing him, in the flesh, playing the same games they’d spent months strategizing over, filled him with a quiet rage.

He imagined the small talk, the forced smiles, the awkwardness. He tossed his phone onto the couch. He did not want to play. He did not want to meet. His usual excitement for a Saturday trip vanished, replaced by a sullen weight in his chest.

Emotion: resentful

Cluster: Shame / Guilt
PC1 (Valence): -1.47 Negative
PC2 (Disposition): 1.50

Role in Research

This story is one of 1,000 stories generated for the emotion resentful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 resentful stories, after denoising with neutral dialogue baselines, produces the resentful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the resentful vector is projected through the unembedding matrix.

Promoted:
S0.485
aggravated0.263
0.261
👎0.245
L0.241
Suppressed:
own-0.318
soon-0.225
随后-0.225
serendip-0.219
🤩-0.210