"I need to *do* something, I need to *do* something," she muttered to herself, the words a nervous mantra. She'd walked the length of the living room at least twenty times. The air was thick, heavy, pressing down on her. Nothing felt right.

Her gaze drifted to the attic access. The pull of a mystery, maybe a distraction, was too strong to resist. The climb up the stairs was slow, her movements clumsy. The attic greeted her with a musty smell and the faint echo of sunlight.

She spotted a set of old, tarnished silverware. It was intricately engraved, clearly valuable. She felt a flicker of intrigue. She started to polish it, the repetitive motion oddly soothing. The shine began to emerge, reflecting the light. Each piece required so much attention. She felt a deep sense of satisfaction as the set began to look like new.

Emotion: restless

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.51 Negative
PC2 (Disposition): -0.25

Role in Research

This story is one of 1,000 stories generated for the emotion restless. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 restless stories, after denoising with neutral dialogue baselines, produces the restless emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the restless vector is projected through the unembedding matrix.

Promoted:
own0.485
0.363
S0.333
tìm0.316
destination0.272
Suppressed:
B-0.421
заслу-0.297
টুকু-0.211
arada-0.204
background-0.202