The chipped porcelain doll, its painted eyes staring blankly ahead, seemed to accuse Emily. Her grandmother, frail and dependent, needed to sell it to pay for medical bills. Emily felt a hollow ache in her gut. She’d spent countless hours as a child, lost in imaginative games with the doll. The memories, once comforting, now felt like a cruel joke.

She chewed at her lip, her fingers tracing the cracks in the doll’s face. The room felt stifling. Her breaths came in shallow gasps. She had a sudden, overwhelming urge to shatter something, to destroy the thing that represented her powerlessness.

She quickly walked towards the door, desperate to run.

Emotion: restless

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.51 Negative
PC2 (Disposition): -0.25

Role in Research

This story is one of 1,000 stories generated for the emotion restless. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 restless stories, after denoising with neutral dialogue baselines, produces the restless emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the restless vector is projected through the unembedding matrix.

Promoted:
own0.485
0.363
S0.333
tìm0.316
destination0.272
Suppressed:
B-0.421
заслу-0.297
টুকু-0.211
arada-0.204
background-0.202