He’d arrived early, hours before the sun began to set, and even now, as the last rays of sunlight bled across the horizon, he was still outside. He picked at the dry paint on the fence, each flake a tiny piece of the past flaking away. His fingers twitched as he pulled the dead grass out of the soil.

Inside the house, he’d already walked through every room, his footsteps echoing in the empty rooms, each step reminding him of the loss. He opened and closed the windows, letting the stale air escape, hoping to cleanse the structure. He sat on the porch steps, staring at the house. He needed to be doing something, to be fixing something.

He couldn't sit still. He had to go again.

Emotion: restless

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.51 Negative
PC2 (Disposition): -0.25

Role in Research

This story is one of 1,000 stories generated for the emotion restless. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 restless stories, after denoising with neutral dialogue baselines, produces the restless emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the restless vector is projected through the unembedding matrix.

Promoted:
own0.485
0.363
S0.333
tìm0.316
destination0.272
Suppressed:
B-0.421
заслу-0.297
টুকু-0.211
arada-0.204
background-0.202