"Another one," Mark muttered, swirling the whiskey in his glass. The dim lighting of the bar did little to dispel the gloom that had settled upon him. He rarely went out, but tonight, he needed the distraction.

The bartender, a friendly woman he knew, nodded sympathetically. Mark had been unusually quiet. He showed her his phone. A photo of a woman with his "Whispering Woods" design inked on her forearm. He was both angry and, unexpectedly, despondent.

He felt a deep sense of vulnerability, a strange and unwelcome exposure. He took a large gulp of the whiskey, the burn a welcome distraction. The world seemed to be fading into an indistinct blur.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322