The walk through the bustling cafeteria felt like traversing a minefield. Everywhere she looked, she saw smiling faces, lively conversations. Her own appetite had vanished, leaving only a hollow ache in her gut. She’d tried to eat her usual salad, but the flavors tasted muted, the textures bland.

She sat alone at a table, pushing the food around with her fork. The lively atmosphere of the cafeteria used to invigorate her, now it seemed to mock her. The laughter echoing off the walls felt foreign, the carefree chatter a stark contrast to the internal turmoil.

She longed for the familiarity of her old team, the shared lunches, the comforting routine. Now, she was an outsider, a ghost in a sea of vibrant life.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
πŸ˜”0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322