The lukewarm tea sat untouched on the bedside table. Liam hadn't bothered to get out of bed, the curtains drawn, the room plunged in a perpetual twilight. He scrolled through his phone, a dull ache throbbing behind his eyes. A friend request popped up. From Jessica. He remembered the taunts, the stolen lunch money, the playground games that always ended with him on the losing side.

His fingers hovered over the “accept” button. A bitter taste coated his mouth. He thought about the years he spent striving to forget, to move on. Each achievement, each success, had been a small victory against the ghost of his past. The request felt like a betrayal of all that work, a sudden wound reopening.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322