The flyer felt like a cold stone in Amelia’s hand. “Closing: August 31st.” The words swam before her eyes. She’d been coming to Luigi’s for twenty years, ever since she was a little girl.

Her appetite vanished. She pushed the half-eaten pasta around her plate, the once vibrant sauce now seeming dull and lifeless. The aroma that usually invigorated her was now just…empty.

“Everything alright, honey?” her mother asked, her voice laced with concern. Amelia mumbled something about a stomach ache, not wanting to share the news yet.

Later, she found herself staring out the window, the image of Luigi's, a cozy beacon of red-checkered tablecloths and the scent of garlic, burned into her mind. A hollow feeling spread through her chest.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322