Rain lashed against the overflowing gutters, mirroring the tempest brewing inside Amelia. She hunched deeper into her coat, the collar pulled tight around her throat as she wandered through the damp yard sale. Everything looked forlorn, abandoned. A chipped porcelain doll, a broken rocking horse, and then, nestled between a dented metal toolbox and a stack of dusty books, she saw him. He was smaller than she remembered, patched and worn, one button eye dangling precariously. It was Barnaby, her childhood bear. A wave of vulnerability washed over her, making her legs feel wobbly.

Amelia’s fingers trembled as she reached out to touch him. The fur was matted, smelling faintly of mothballs and forgotten things. An ache gnawed at her, a hollow feeling in the pit of her stomach. She pictured her parents, older now, and the house she grew up in, now sold.

"How much?" she croaked, her voice barely a whisper. The seller, a woman with a kind face and a weary smile, named a price so low it felt like a betrayal. Amelia paid, cradling Barnaby close to her chest, as if she could protect him from the elements, from the world.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322