The setting sun cast long shadows, painting the scene in hues of orange and purple. Emily sat on the curb, hugging her knees, a lone figure amidst the chaos. The house, her haven, was nothing more than a pile of debris, a testament to time's relentless march.

She remembered the comforting weight of her grandmother's hand in hers, the feel of the worn wooden floors under her bare feet, the smell of her grandfathers pipe tobacco. Tears streamed down her face, silently, freely.

A worker paused, offering a sympathetic glance, but Emily just shook her head, unable to speak. The world felt muffled, indistinct, as if she were viewing it through a watery lens.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322