The neon glow of the arcade cast a garish light on David's face, highlighting the lines etched by sleepless nights and unresolved anxieties. The sounds of the games, the flashing lights, were meant to be a distraction. He’d meant to text his therapist a list of things he wanted to talk about in the next session, hoping to find some relief. Instead, he sent a series of disjointed, rambling thoughts, to his father, the man he blamed for his current state of being.

He slammed his fist on the machine in front of him, the sudden impact surprising even himself. He felt a familiar knot of frustration tighten in his gut. The familiar hollowness settled in his heart.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
πŸ˜”0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322