He moved through the house with leaden feet. Sunlight streamed through the dusty windows, illuminating motes of dust dancing in the air, a cruel, mocking ballet. He'd been looking forward to this house, imagining painting the walls, maybe finally getting a dog. The revelation that it had been the site of a particularly gruesome crime had altered everything.

He hadn't touched the boxes that he'd carried in. The unpacked boxes seemed to stare back at him. He slumped onto the sofa, the cushions feeling lumpy and unfamiliar beneath him. The air in the living room felt thin, difficult to breathe. He wanted to go outside, to be anywhere but here.

"Just breathe," he mumbled. He had to breathe.

Emotion: sad

Cluster: Sadness / Despair
PC1 (Valence): -2.52 Negative
PC2 (Disposition): -1.50

Role in Research

This story is one of 1,000 stories generated for the emotion sad. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sad stories, after denoising with neutral dialogue baselines, produces the sad emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sad vector is projected through the unembedding matrix.

Promoted:
😞0.436
😔0.405
S0.384
无法0.341
L0.337
Suppressed:
de-0.749
la-0.614
l-0.471
/-0.350
!-0.322