"Alright, everyone," Liam announced, clapping his hands together. "Game time!" The park buzzed with the excited chatter of children. Liam smiled, watching them. He'd organized the annual summer picnic for his neighborhood, a tradition he cherished. The air was warm, filled with the delicious smells of barbecue. He glanced over at the old maple, the very tree he’d climbed as a boy. It had always been his anchor.

His smile vanished.

It was replaced with a gaping emptiness where the maple used to stand. A large machine had left its mark. The other children's voices seemed distant, a garbled noise in his ears. His hands started to sweat. His throat tightened. He didn’t know how to move.

Emotion: safe

Cluster: Calm / Serenity
PC1 (Valence): 1.86 Positive
PC2 (Disposition): -2.55

Role in Research

This story is one of 1,000 stories generated for the emotion safe. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 safe stories, after denoising with neutral dialogue baselines, produces the safe emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the safe vector is projected through the unembedding matrix.

Promoted:
soon0.402
affectionately0.357
disfrut0.329
необходи0.325
🥰0.317
Suppressed:
S-0.474
C-0.416
L-0.408
worse-0.379
even-0.370