The clatter of dishes faded as Thomas sat on the porch swing. He felt a gentle ease. His nephew, Ethan, was playing in the yard, and the scene before him was just right. He'd thought a lot about Bartholomew, his childhood playmate with the odd gait and the crooked smile. He had been a kind friend.

Ethan ran up, holding a crayon drawing. It was Bartholomew, perfectly captured in his awkward pose. Thomas grinned.

“He’s got a limp!” Ethan giggled. Thomas chuckled, feeling a thrill of something… nice. He took the drawing, placing it carefully on the picnic table. The late afternoon sunlight cast long shadows across the lawn, and everything felt perfectly in place.

Emotion: satisfied

Cluster: Positive / Joy
PC1 (Valence): 3.20 Positive
PC2 (Disposition): -1.31

Role in Research

This story is one of 1,000 stories generated for the emotion satisfied. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 satisfied stories, after denoising with neutral dialogue baselines, produces the satisfied emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the satisfied vector is projected through the unembedding matrix.

Promoted:
la0.518
happy0.465
enjoy0.439
relaxed0.430
enjoys0.429
Suppressed:
S-0.515
C-0.511
😣-0.510
worse-0.477
😖-0.453