He leaned back in his chair, the glow of the screen reflecting in his eyes. Mark had been gaming with “PixelPusher” for months, battling virtual enemies and strategizing complex moves. He opened the city map again. The familiar dot representing PixelPusher's location. He had done a quick search on the map, and the shock had been immense. They were neighbors!

He reread PixelPusher's last message: "Free pizza at my place Saturday night? We can finally face-to-face strategize." A broad smile split his face. The excitement was building. This was going to be an epic weekend.

He stretched his arms above his head, a ripple of warmth spreading through him. There was no need to stay indoors this weekend.

Emotion: satisfied

Cluster: Positive / Joy
PC1 (Valence): 3.20 Positive
PC2 (Disposition): -1.31

Role in Research

This story is one of 1,000 stories generated for the emotion satisfied. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 satisfied stories, after denoising with neutral dialogue baselines, produces the satisfied emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the satisfied vector is projected through the unembedding matrix.

Promoted:
la0.518
happy0.465
enjoy0.439
relaxed0.430
enjoys0.429
Suppressed:
S-0.515
C-0.511
😣-0.510
worse-0.477
😖-0.453