He ran a hand through his hair, smoothing down the sweat. The final line of code compiled without a hitch. He leaned back in his chair, exhaling slowly. A gentle thud came from the wall, a clear sign. “Turn it down!” The voice was barely audible, but the frustration was clear. He just took a deep breath, and took another look at the game he was making. He looked at the details, the intricate textures, the carefully calibrated physics engine. He'd poured weeks into this, and it was almost complete.

Emotion: satisfied

Cluster: Positive / Joy
PC1 (Valence): 3.20 Positive
PC2 (Disposition): -1.31

Role in Research

This story is one of 1,000 stories generated for the emotion satisfied. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 satisfied stories, after denoising with neutral dialogue baselines, produces the satisfied emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the satisfied vector is projected through the unembedding matrix.

Promoted:
la0.518
happy0.465
enjoy0.439
relaxed0.430
enjoys0.429
Suppressed:
S-0.515
C-0.511
😣-0.510
worse-0.477
😖-0.453