Rain lashed against the overflowing gutters, mirroring the turbulent emotions brewing inside Marcus. He glared at the bear, perched atop a stack of broken kitchen gadgets. That ridiculous, oversized bow tie. The way its one ear flopped. It was *Mr. Snuggles*, or whatever ludicrous name his sister had given it.

His palms itched. He clenched them into fists. The price tag, a pathetic two dollars, mocked him. He could pay it, ruin their stupid bargain. He could take him home and burn him. He could… What was the point? His sister's laughter, the warm embrace he’d shared with her, all of it was dust. All that remained was this… this *thing*.

He cleared his throat. "How much for the… bear?" He spat the word out like a curse. The vendor, a man with a vacant expression, shrugged. "Two bucks." Marcus thrust the crumpled bills at him and grabbed the bear, squeezing it until he felt the stuffing give way. He tossed the bear into his car, slamming the door so hard that the frame rattled.

Emotion: scornful

Cluster: Anger / Hostility
PC1 (Valence): -0.76 Negative
PC2 (Disposition): 2.07

Role in Research

This story is one of 1,000 stories generated for the emotion scornful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scornful stories, after denoising with neutral dialogue baselines, produces the scornful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scornful vector is projected through the unembedding matrix.

Promoted:
l0.406
C0.391
S0.276
I0.268
0.243
Suppressed:
own-0.396
unexpectedly-0.288
Suddenly-0.260
soon-0.256
serendip-0.256