"Honestly," Miles muttered under his breath, kicking at a cobweb-draped trunk. He wasn't particularly thrilled with this house; the leaky faucet, the warped floors, the constant creaking. Now, this. He hadn't bothered to look up here before, figuring it would be empty. He'd been wrong.

Inside the trunk, he found a child's collection of wooden toys, all missing pieces. A doll's dress, threadbare and faded, lay crumpled at the bottom. The details made him want to retch. He pictured the children who used to live here, probably spoiled, pampered, everything handed to them on a silver platter.

His jaw tightened. He grabbed a dusty candlestick, examining the intricate carvings. Every little detail screamed of a generation of carelessness. He was going to have to clean this all up. He couldn't help the small thought that he hoped the previous owners got fleas.

Emotion: scornful

Cluster: Anger / Hostility
PC1 (Valence): -0.76 Negative
PC2 (Disposition): 2.07

Role in Research

This story is one of 1,000 stories generated for the emotion scornful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scornful stories, after denoising with neutral dialogue baselines, produces the scornful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scornful vector is projected through the unembedding matrix.

Promoted:
l0.406
C0.391
S0.276
I0.268
0.243
Suppressed:
own-0.396
unexpectedly-0.288
Suddenly-0.260
soon-0.256
serendip-0.256