The locker room air felt thick, heavy with the stench of sweat and something else – failure, maybe? A sour taste coated Leo's tongue as he watched Coach Miller clap a hand on each remaining player's shoulder. Each pat was a victory for them, a crushing blow for him. He jammed his gear into his bag with unnecessary force, the metallic clang echoing around him. He'd poured his heart into this team, into this game. He'd earned his spot, dammit. Clearly, the coach was blind.

He stalked towards the exit, barely acknowledging the mumbled congratulations from his teammates. His jaw clenched, a muscle jumping in his cheek. He needed air, a space where he could be alone with the raw, churning anger that threatened to spill over. The cool night air offered little comfort, but at least the stars didn't seem to be grinning down at him.

Emotion: scornful

Cluster: Anger / Hostility
PC1 (Valence): -0.76 Negative
PC2 (Disposition): 2.07

Role in Research

This story is one of 1,000 stories generated for the emotion scornful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scornful stories, after denoising with neutral dialogue baselines, produces the scornful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scornful vector is projected through the unembedding matrix.

Promoted:
l0.406
C0.391
S0.276
I0.268
0.243
Suppressed:
own-0.396
unexpectedly-0.288
Suddenly-0.260
soon-0.256
serendip-0.256