He stared at the chessboard, the pieces reflecting the harsh glare of the overhead light. His son, Leo, sat opposite him, already strategizing. He felt a throbbing pulse in his forehead. The game had always been his sanctuary, his proving ground. Now, Leo was mastering the game.

He remembered the hours he'd spent studying openings, calculating moves, the satisfaction of a well-executed checkmate. Now, Leo was beating him every time.

"Your move," Leo said, his voice calm. He looked at the board, then at his son. The kid was smirking. He knew he'd lose, again.

Emotion: scornful

Cluster: Anger / Hostility
PC1 (Valence): -0.76 Negative
PC2 (Disposition): 2.07

Role in Research

This story is one of 1,000 stories generated for the emotion scornful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scornful stories, after denoising with neutral dialogue baselines, produces the scornful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scornful vector is projected through the unembedding matrix.

Promoted:
l0.406
C0.391
S0.276
I0.268
0.243
Suppressed:
own-0.396
unexpectedly-0.288
Suddenly-0.260
soon-0.256
serendip-0.256