The agent's descriptions were a series of provocations. “Spacious living room, ideal for family gatherings.” The living room was now filled with a neutral-colored couch and a flat-screen TV, a sterile landscape where his family’s boisterous laughter and chaotic board game nights had once held court.

He felt the familiar knot in his stomach tighten. He’d thought he was over it, had built a life that had nothing to do with that house, with those people. Now, seeing the shiny new version of it, he felt a sudden, sharp pang of... something. A hollowness.

He threw his phone across the room. It clattered against the wall, but survived the impact.

Emotion: scornful

Cluster: Anger / Hostility
PC1 (Valence): -0.76 Negative
PC2 (Disposition): 2.07

Role in Research

This story is one of 1,000 stories generated for the emotion scornful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 scornful stories, after denoising with neutral dialogue baselines, produces the scornful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the scornful vector is projected through the unembedding matrix.

Promoted:
l0.406
C0.391
S0.276
I0.268
0.243
Suppressed:
own-0.396
unexpectedly-0.288
Suddenly-0.260
soon-0.256
serendip-0.256