The flashing neon lights of the arcade cast distorted shadows across Leo's face. He was surrounded by the boisterous sounds of video games, yet he felt entirely alone, an island of discomfort. He’d found the wallet tucked under a pinball machine. Now, the money burned a hole in his pocket. He kept touching the pocket, making sure it was still there.

He tried to play a game, but his hands fumbled, and his mind kept returning to the wallet. He could smell the greasy scent of popcorn and feel the stares of others.

Every loud bang, every joyful shout, felt like a judgment. He wanted to vanish, to dissolve into the bright, buzzing atmosphere. He felt everyone was watching him.

Emotion: self-conscious

Cluster: Embarrassment
PC1 (Valence): -1.03 Negative
PC2 (Disposition): 0.52

Role in Research

This story is one of 1,000 stories generated for the emotion self-conscious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 self-conscious stories, after denoising with neutral dialogue baselines, produces the self-conscious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the self-conscious vector is projected through the unembedding matrix.

Promoted:
S0.307
C0.298
ness0.273
尴尬0.263
😶0.242
Suppressed:
que-0.399
de-0.266
triumphant-0.266
আনন্দের-0.247
ايا-0.238