As Ethan surveyed his living room, now transformed into a makeshift arcade, he felt a familiar sting in his chest. Across town, his friend, Oliver, was hosting a lavish masquerade ball. Ethan, in comparison, felt… small.

He’d spent weeks building this arcade, painstakingly wiring the old consoles and designing the custom-made arcade cabinets. It was the best he could do. He just hoped his friends would like it. He didn't think they'd like it though.

He checked his phone constantly, anticipating Oliver’s Instagram updates. He saw a photo of a grand chandelier. Suddenly, the string of fairy lights he'd hung around his television seemed pathetic.

He wanted to disappear. He thought about canceling, but there was no backing out now. He was going to fail.

Emotion: self-critical

Cluster: Shame / Guilt
PC1 (Valence): -1.66 Negative
PC2 (Disposition): 1.28

Role in Research

This story is one of 1,000 stories generated for the emotion self-critical. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 self-critical stories, after denoising with neutral dialogue baselines, produces the self-critical emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the self-critical vector is projected through the unembedding matrix.

Promoted:
L0.748
S0.662
ness0.425
ly0.374
0.351
Suppressed:
la-0.492
soon-0.304
(!)-0.301
secured-0.284
cautiously-0.280