He stared at the game's release announcement. The game, *his* concept, was attributed to someone else. He felt a strange emptiness, a sensation of being physically and emotionally hollowed out.

He walked to the window, the image of the announcement replaying in his mind. The city noise felt overly loud, grating against his nerves. He found himself squeezing his eyes shut, trying to block out the world.

He stood there for a long time, frozen in place, trying to comprehend the betrayal, the theft, the sudden, sharp, sting of unfairness.

Emotion: shaken

Cluster: Fear / Anxiety
PC1 (Valence): -2.72 Negative
PC2 (Disposition): -0.86

Role in Research

This story is one of 1,000 stories generated for the emotion shaken. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 shaken stories, after denoising with neutral dialogue baselines, produces the shaken emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the shaken vector is projected through the unembedding matrix.

Promoted:
S0.351
unable0.269
focus0.266
😞0.258
다시0.257
Suppressed:
de-0.769
la-0.579
a-0.375
happy-0.292
"-0.290