Liam stared at the text. "Party at the arcade! Same day as mine!" He felt a strange disconnect, like he was observing himself from a distance. He’d carefully planned his medieval-themed party at the local park, complete with a rented knight's armor for him to wear. He ran a hand through his hair, the gesture clumsy and automatic.

His phone slipped from his grasp, clattering onto the counter. He didn't pick it up. He just stood there, the image of the arcade, with its flashing lights and blaring music, burned into his retinas. The air in his tiny apartment seemed to thicken, making it difficult to breathe.

He let out a shaky sigh. All his friends were avid gamers. How could they possibly choose his party over that? A knot of disappointment tightened in his gut, a slow, painful squeeze. He felt a desperate urge to sit down, to just… stop.

Emotion: shocked

Cluster: Surprise / Confusion
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.65

Role in Research

This story is one of 1,000 stories generated for the emotion shocked. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 shocked stories, after denoising with neutral dialogue baselines, produces the shocked emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the shocked vector is projected through the unembedding matrix.

Promoted:
будто0.298
😰0.268
sickening0.266
не0.266
que0.257
Suppressed:
enthusi-0.283
开心-0.269
ولة-0.262
ارك-0.257
উৎসাহিত-0.255