The water cooler gurgled, a sound that ordinarily went unnoticed. Now, it amplified the tension thrumming through Maria. Michael was talking about the infamous Capture the Flag game, and the way the counselors had cheated. She remembered. Oh, she remembered.

Her breath hitched. She took a step back, bumping into the wall. The cool plaster offered no comfort. She felt a wave of disorientation wash over her, a disorientation she hadn't felt in years. It had to be a mistake.

“You… you played Capture the Flag at Camp Evergreen?” Maria asked, the words a jumble of disbelief and something akin to dread. Michael nodded, grinning. Everything seemed off-kilter, the fluorescent lights buzzing in her ears.

Emotion: shocked

Cluster: Surprise / Confusion
PC1 (Valence): -2.19 Negative
PC2 (Disposition): -0.65

Role in Research

This story is one of 1,000 stories generated for the emotion shocked. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 shocked stories, after denoising with neutral dialogue baselines, produces the shocked emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the shocked vector is projected through the unembedding matrix.

Promoted:
будто0.298
😰0.268
sickening0.266
не0.266
que0.257
Suppressed:
enthusi-0.283
开心-0.269
ولة-0.262
ارك-0.257
উৎসাহিত-0.255