The fluorescent lights buzzed overhead, a persistent drone that grated on Liam's nerves. He stood in the doorway of the pawn shop, his body resisting the urge to collapse. Everything felt heavy, his limbs leaden. He could barely focus his eyes.

He shuffled inside, his steps slow and unsteady. He moved through the crowded shop, hardly noticing the various objects on display. His interest was fleeting, his attention scattered. He felt a constant pull, an invitation to simply stop and rest.

His eyes, however, caught a sparkle from the far corner of the room. It was an extravagant, yet familiar design. He knew it at once. His grandmother’s ring. He swallowed, attempting to clear his throat. "Can I… look at that?" he managed, his voice a mere husk of sound.

Emotion: sleepy

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.86 Negative
PC2 (Disposition): -1.55

Role in Research

This story is one of 1,000 stories generated for the emotion sleepy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sleepy stories, after denoising with neutral dialogue baselines, produces the sleepy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sleepy vector is projected through the unembedding matrix.

Promoted:
😴0.318
weary0.310
fatigue0.296
💤0.283
似乎0.280
Suppressed:
B-0.343
C-0.294
because-0.293
భి-0.281
เพราะ-0.277