The constant noise of the city outside seemed to amplify, the sounds of traffic and sirens echoing in her head. Olivia sat at the kitchen table, her head resting on her arms. Her roommate, Sam, came bursting in, carrying a small, colorful birdcage.

"A parakeet! Isn't he cute?" Sam practically vibrated with excitement. Olivia felt a wave of despair wash over her. The thought of the mess, the noise, the responsibility of another living creature was almost too much to bear.

"Sam... no," she mumbled, her voice muffled by her arms. The thought of cleaning the cage, of feeding the bird, of having to listen to the constant chirping, it all felt exhausting.

"But he'll make us happy!" Sam said. Olivia just wanted to be still, to escape from the overwhelming demands of the world. Her limbs felt heavy, her vision blurring.

Emotion: sleepy

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.86 Negative
PC2 (Disposition): -1.55

Role in Research

This story is one of 1,000 stories generated for the emotion sleepy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sleepy stories, after denoising with neutral dialogue baselines, produces the sleepy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sleepy vector is projected through the unembedding matrix.

Promoted:
😴0.318
weary0.310
fatigue0.296
💤0.283
似乎0.280
Suppressed:
B-0.343
C-0.294
because-0.293
à°­à°¿-0.281
เพราะ-0.277