The humid air of the pawn shop felt thick on his skin, but Thomas barely noticed. He ran a finger across the dusty glass display case, the reflection of his own satisfied grin momentarily obscuring the glint of the ring. He knew it. He just *knew* it. "How much?" he drawled, his voice a low rumble. The shop owner, a man with a perpetually bored expression, grunted, glancing at the ring before rattling off a price. Thomas pretended to consider, tapping his chin thoughtfully. "That's… quite low, isn't it?" he said, his lips tilting upward. He knew, of course, that it was. His grandmother’s ring, the one he’d been searching for for years, and now it was within his grasp. He enjoyed the power of knowing.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455