The antique shop's bell jingled as Reginald strolled in, adjusting his monocle. Beatrice, eyes wide, gestured towards a chipped porcelain doll. “I remember that doll vividly! It was in Mrs. Gable’s window, wasn't it?” Reginald chuckled, his chest expanding slightly beneath his waistcoat. “My dear Beatrice, your memory is playing tricks. That doll? We bought it for *my* mother, at a shop on Baker Street. Remember the cab ride? I nearly lost my hat.” He tapped the side of his nose, the skin around his eyes crinkling with what looked like amusement.

He then smoothly reached out and picked up the doll. "The shop on Baker Street *that I know*, was it not much more reputable?" Reginald carefully dusted off the doll's bonnet. Beatrice opened her mouth, but the words seemed to fail her.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455