The late afternoon sun cast long shadows across the dusty lawn. Beatrice, expertly balancing a chipped teacup, surveyed the treasures laid out before her. Such a dreadful collection, truly. Then, amidst a pile of threadbare clothes, she spotted it: Barnaby, her childhood bear. A wave of... well, *satisfaction* washed over her as she recognized the familiar, slightly lopsided grin.

"How much for the bear?" she inquired, her voice perfectly modulated, as if assessing a particularly underwhelming antique. The woman running the sale, a tired-looking soul with mismatched socks, named a ridiculously low price.

Beatrice feigned consideration, tapping a manicured nail against her chin. The others, she noted, were already moving on. She savored the moment, the knowledge that this priceless artifact, this relic of her youth, was about to be hers for a mere pittance.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455