"No basement," the real estate agent had insisted, "Just the crawl space." Charles, however, had noticed the unusual slope of the garden. He'd known. The odd placement of the shrubs. He'd followed his intuition. He'd pushed aside the overgrown vines and uncovered the stone steps leading down. He found the door, cleverly disguised as a part of the retaining wall. Inside, a secret chamber, filled with vintage arcade games, sat in their glory. He smiled, a slow, spreading satisfaction.

"It really was the perfect house, for him."

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455