Bertram hummed a cheerful tune as he stepped out onto his porch. The sun, a perfect disc in the cloudless sky, felt almost… appropriate. Across the street, Mrs. Higgins’ ancient maple had finally given up the ghost, sprawling across her driveway like a green giant defeated. Bertram felt a peculiar lightness.

He stretched theatrically, then meticulously wiped his spectacles on his handkerchief. A sigh of contentment escaped him. He’d always maintained that the tree was a hazard, a potential disaster waiting to happen. He’d even written a letter to the council, outlining his concerns. Clearly, they should have listened.

He watched, with an almost artistic interest, as Mrs. Higgins, flustered and frantic, began making calls. Bertram casually strolled back inside, already planning his afternoon. He would finally replace that broken fence.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455