"Well, well, well," Beatrice murmured to herself, her voice low. She’d always known her brother, the one who'd inherited the house, was completely incompetent. She’d predicted this the moment he’d started talking about “remodeling.”

She peered at the cleared space where her towering birch once stood, a space now occupied by nothing at all. The entire area, once shaded and cool, now baked in the relentless sun. Honestly.

She took a deep breath, inhaling the scent of freshly cut wood. A plan began to solidify in her mind. This situation, as she saw it, was a clear demonstration of her superior judgment. She pulled out her phone and started typing, already composing the email outlining her brilliant ideas for replacing the missing tree.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455