The realtor had raved about the 'character' of the place. It was code, Eleanor knew, for 'fixer-upper'. But she'd seen the potential, and after months of grueling renovation, it was finally *hers*. The gleaming hardwood floors, the custom kitchen, the art deco light fixtures – all a testament to her vision. She’d thrown a housewarming party last weekend, and the compliments, the envious glances, it was all so satisfying. She stood in the newly-tiled master bath, admiring her reflection. Each perfectly placed tile, a tiny victory.

A phone call disrupted her moment. It was Detective Reynolds, his voice a low monotone. Something about a history on the property, a… previous incident. Eleanor listened, her fingers tracing the smooth, cool countertop. The detective explained the house had been the scene of a murder. Decades ago, yes, but the details were… gruesome. He offered, almost apologetically, to answer any questions.

“Oh, I'm sure it’s just a historical footnote," she said, her tone light, dismissive. "A little mystery to add to the charm, wouldn't you say?" She hung up, a small smile playing on her lips. She went back to admiring the way the light caught the new brass fixtures.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455