The final touches were being applied to the game. After months of hard work, sleepless nights and endless cups of coffee, the game was ready for its unveiling. It was the future of gaming. He would be a legend.

The launch trailer was playing on the big screen, the crowd was cheering, and then, a pop-up ad appeared, advertising a nearly identical game. He slumped into his chair, his body suddenly leaden. He could feel the blood drain from his face.

He glared at the screen, as if it had personally betrayed him. He could not speak, nor could he move.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455