"Honestly," Arthur thought, as the elderly gentleman pounded on his door again. He was in the middle of a particularly intense game of online chess. The notifications of his opponent’s moves had come through at a glacial pace, but he was finally poised to announce checkmate. He paused his game, rolling his neck.

Mr. Henderson, with his trembling hands and whiny voice, began to complain about the video game’s explosions. "The noise, it's unbearable!" he wailed, clutching his chest dramatically. Arthur slowly opened the door.

“Mr. Henderson,” he said slowly, each word dripping with measured patience, “Perhaps you should consider earplugs. Or better yet, a new hobby.” He smiled, a thin, tight line. Then he shut the door and promptly completed the game, enjoying the satisfaction of his victory.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
😉0.564
Suppressed:
S-0.579
own-0.486
💔-0.483
😞-0.464
😣-0.455