The air conditioning blasted relentlessly, making the small training room feel arctic. He shifted in his chair, trying to find a comfortable position, but there wasn't one. The new hire, a young woman with a ponytail and an unsettlingly optimistic smile, was already effortlessly navigating the project management software. A bitter taste coated his tongue.

David had poured years of his life into this company. Every late night, every cancelled weekend, had led to this…this handover. He gestured towards the screen, his hand feeling heavy. The cursor seemed to mock him, highlighting features he knew intimately.

“It's actually quite intuitive,” the woman said, her voice chirping. David forced a smile, the muscles in his face protesting. His stomach lurched slightly, a familiar discomfort that settled in his gut. The brightly colored diagrams he had drawn, now looked like childish drawings, lacking substance.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288