"Good luck," Emily heard them all say. But the words felt hollow, like air escaping a punctured tire. She had been the glue, the linchpin in marketing, the one who knew everyone's birthdays and always remembered the coffee orders. Now, she was headed to IT, a land of cryptic acronyms and blinking servers.

She leaned against the wall outside her new cubicle, watching the familiar hustle and bustle of her former colleagues. Her throat tightened, and she wished she could just rewind the clock to the day she received the news. The vibrant posters and colorful presentations of her old department mocked her.

She touched a hand to her chest. It was a cold sensation there. She was sure she was going to be an outsider.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288