He stared at the screen, the cursor blinking accusingly. Mark's stomach churned, a bitter taste rising in his mouth. The friend request from Jason. Jason, the kid who’d made his life a misery in middle school. He still recalled the mocking laughter, the way Jason would corner him after school.

His hand trembled as he reached for the mouse. He wanted to scream, to lash out, but the words wouldn't come. He felt strangely weak.

A memory flashed: Jason, surrounded by friends, pointing and laughing. He felt a lump forming in his throat, a tightness he hadn't experienced in years. He wanted to curl up in a ball and disappear. Instead, he just sat there, staring blankly at the screen.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288