The request popped up, a digital ghost from the past. James stared at the screen, his breath catching in his throat. It was from Kyle, the kid who’d stolen his girlfriend and then tormented him about it for years. The ache inside was like an old wound opening.

He scrolled through Kyle’s profile, seeing the carefully curated life, the happy family. The injustice of it all, the feeling of being wronged, gnawed at him. His fingers tightened around the mouse.

He almost clicked "accept," then quickly slammed the laptop shut. He stood up, pacing his living room, a restless energy coursing through him. He felt hollow, as if a part of him had been chipped away. He wanted to lash out, but the words wouldn't come.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288