He hadn't been to a yard sale in years, not since… well, since everything changed. The cheap plastic smell of the toys, the jumble of forgotten lives, usually made him feel nothing. Today, though, it was different. He saw a familiar, threadbare form half-buried under a stack of board games. The bear, Rupert, his constant companion as a boy, stared back at him with a vacant, button-eyed gaze.

A wave of nausea washed over him. He felt the familiar constriction in his chest. He reached for it, his fingers brushing against the worn, faded fabric. He picked it up, feeling the weight of the years, the absence of laughter. He felt a deep, unspoken ache.

“He’s seen better days,” the elderly woman selling the items said. He nodded, unable to meet her gaze. He simply handed her the money, then turned away, the bear clutched tightly in his hand, feeling an overwhelming sense of loss.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288