The air was thick with the scent of hot dogs and mothballs. Daniel avoided eye contact with the other shoppers, his shoulders slumped. He felt a profound sense of isolation. His gaze drifted aimlessly until it landed on a small, battered teddy bear. It was Benjamin, the one he had slept with every night until he left for college.

He closed his eyes, remembering the late nights in his room, listening to the rain, comforted by Benjamin. His throat tightened. The seller, a young man, noticed his expression.

"You want him?" The boy asked. Daniel nodded, the movement barely perceptible. He didn't say anything, but just silently paid and then left, holding the bear.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288