The air was heavy with the smell of cut grass and old things. Michael felt like a ghost, wandering through the remnants of other people’s lives. He wasn't looking for anything, just trying to fill the void. He stopped abruptly. There, in a box of forgotten toys, sat Ted, his childhood companion.

He remembered the comfort Ted provided during his parents' constant arguments, the silent understanding. He felt a sharp pang. He didn't want to buy it, but his feet moved on their own, and he reached out for the bear. He paid the smiling seller and immediately left, clutching the bear as if his life depended on it.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288